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Command and conquer the forgotten
Command and conquer the forgotten











An intermediate stage of the design was “Nod’s Nod,” which lasted a bit longer and which in some forms made it in to the final version: in this conception, The Forgotten are motivated by their economic plight, and the disillusionment they have with Nod. My contrasting idea was to make The Forgotten a group bound by a near-religious identity, with Tiberium at its core. Initially, we thought that The Forgotten would be a faction that, to use Head Artist’s Tsumetai’s term, “was thrown together”-here a beam from an obelisk, there an older GDI tank chassis, here part of a Nod jet, and on and on. Their motivations are complex but, before our mod, their story was largely untold. We wanted to invite the player into a story with personalities and conflicts that gradually built into a rewarding crescendo, just like the C&C should be. We wanted to create a mod in the Command and Conquer universe, that didn’t remove the player from what was familiar but enhanced it. Its fiction is what draws the fans in, makes Kane the enigma that he is, and spurs the campaigns onward.













Command and conquer the forgotten